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Work tagged ‘360 degree gravity’

They Need To Be Fed

2010

A perfection of my 360 degree gravity engine and gameplay. A casual, fresh and fun platformer. Walk upside down, jump from one object to another. Objects start moving, rotating, and several other hazards are thrown your way to provide an exciting challenge. The game includes 5 worlds with each 7 levels to play.

They Need To Be Fed was made for the YoYoGames “design a handheld game” competition. Update: And won first prize!

Download Filesize: 8.2 MB

Joystick: They Need To Be Fed coming to PSP
YoYoGames blog: Competition 5 winners

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Credits: Jake Almond (music, sound design)

Maru

2010

A surreal platformer adventure with a theme that’s integrated into the gameplay. The game is fairly short.

Download Filesize: 12.6 MB

Rating:

Credits: Jake Almond (music)

Frozzd

2007

The universe has been frozen, and you’re on an adventure together with King Mubbly to free others and fight the Frozzd. Run around on differently shaped planets while strategically attacking and defending with your little army. The game has a total of 12 large levels with each a unique enemy type.

Frozzd was designed for YoYoGames’ Winter Competition and won first prize!

Download Filesize: 5.7 MB

“If only every freeware game had this level of professional polish, then maybe there would be much fewer wars and absolutely no terrorists.” – PC Zone UK
Interview with indie games blog
Play This Thing article “better than Super Mario Galaxy”
YoYoGames blog: Winter Competition results

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Credits: Kevin MacLeod (music)